using UnityEngine;
#if UNITY_EDITOR
#endif

[CreateAssetMenu(fileName = "TapTapSettings", menuName = "Gj/TapTapSettings")]
public class TapTapSettings : ScriptableObject
{
    [Tooltip("TapTap Client Id")] public string ClientId;

    [Tooltip("TapTap Client Token")] public string ClientToken;

    [Tooltip("TapTap Api Domain")] public string ApiDomain;

    [Tooltip("TapTap WebUrl")] public string WebUrl;
    [Tooltip("TapTap Client Public key")] public string ClientPublicKey;



    [Tooltip("TapTap.io Client Id")] public string IoClientId;

    [Tooltip("TapTap.io Client Token")] public string IoClientToken;

    [Tooltip("TapTap.io Api Domain")] public string IoApiDomain;
}